Exploring Innovative Designs of Game Interactions to Improve Client Motivation
This Telehealth Core project takes a design-thinking approach to the perennial problem of motivation in rehabilitation. With a creative re-imagination of a standard stroke rehabilitation tool, the research led to enhanced participation, and longer-term engagement with therapeutically beneficial exercise.
![Telehealth Core example project 3 - Exploring innovative designs of game interactions to improve client motivation](https://medicine.nus.edu.sg/nuhscg/wp-content/uploads/sites/6/2019/12/telehealth-example2-1.png)
Wang, P., Koh, G. C. H., Boucharenc, C. G., Xu, T. M., Hamasaki, & Yen, C. C. (2017). Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training (pp. 617–624).
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