Exploring Innovative Designs of Game Interactions to Improve Client Motivation

This Telehealth Core project takes a design-thinking approach to the perennial problem of motivation in rehabilitation. With a creative re-imagination of a standard stroke rehabilitation tool, the research led to enhanced participation, and longer-term engagement with therapeutically beneficial exercise.

Telehealth Core example project 3 - Exploring innovative designs of game interactions to improve client motivation

Wang, P., Koh, G. C. H., Boucharenc, C. G., Xu, T. M., Hamasaki, & Yen, C. C. (2017). Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training (pp. 617–624).

 

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