{"id":71964,"date":"2022-12-20T08:33:00","date_gmt":"2022-12-20T00:33:00","guid":{"rendered":"https:\/\/medicine.nus.edu.sg\/taps\/?post_type=issues&#038;p=71964"},"modified":"2023-04-04T08:16:26","modified_gmt":"2023-04-04T00:16:26","slug":"student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study","status":"publish","type":"issues","link":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/","title":{"rendered":"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study"},"content":{"rendered":"<p>Submitted: 27 July 2022<br \/>\r\nAccepted: 21 September 2022<br \/>\r\nPublished online: 3 January<span lang=\"EN-GB\">, TAPS 2023, 8<\/span><span lang=\"EN-GB\">(1), 61-63<\/span><br \/>\r\n<a href=\"https:\/\/doi.org\/10.29060\/TAPS.2023-8-1\/CS2852\">https:\/\/doi.org\/10.29060\/TAPS.2023-8-1\/CS2852<\/a><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">Janaka Eranda<sup>1<\/sup>, Hewapathirana Roshan<sup>2 <\/sup>&amp; Karunathilake Indika<sup>3 <\/sup><\/span><\/p>\r\n<p style=\"text-align: justify;\"><i><sup><span lang=\"EN-GB\">1<\/span><\/sup><\/i><i><span lang=\"EN-GB\">Ministry of Health, Sri Lanka; <\/span><\/i><i><sup><span lang=\"EN-GB\">2<\/span><\/sup><\/i><i><span lang=\"EN-GB\">Department of Anatomy, Genetics and Biomedical Informatics, Faculty of Medicine, University of Colombo, Sri Lanka<\/span><\/i><i><span lang=\"EN-GB\">; <\/span><\/i><i><sup><span lang=\"EN-GB\">3<\/span><\/sup><\/i><i><span lang=\"EN-GB\">Department of Medical Education, Faculty of Medicine, University of Colombo, Sri Lanka<\/span><\/i><span lang=\"EN-GB\"><\/span><\/p>\r\n<p style=\"text-align: center;\"><span lang=\"EN-GB\"><\/span><strong><span lang=\"EN-GB\">I. INTRODUCTION<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">Anatomy<\/span><span><span lang=\"EN-US\"> is considered as one of the key components of undergraduate medical education. Hence, it is important to have a sound knowledge in anatomy to proceed into clinical medicine. Didactic lectures, textbooks, prosected specimens, and cadaveric dissection are the most frequently used anatomy teaching methods. However, with the emergence of COVID-19 pandemic, conventional teaching and learning were challenged. Technology integration for medical education has been increased during COVID-19 in many countries. With the integration of new technologies to the anatomy teaching<\/span><\/span><span><span lang=\"EN-US\">, the traditional \u2018directed self-learning\u2019 started to move towards \u2018self-directed learning\u2019. This transformation however, was not without various challenges, especially in low-resource settings such as Sri Lanka <\/span><\/span><span lang=\"EN-US\">(Karunathilake et al., 2020)<span>. Augmented reality (AR), Virtual reality (VR), and principles of gamification play an important role in motivation and engagement in medical teaching and learning by enhancing interactivity <\/span>(Moro et al., 2021)<span>. Such technologies also found to have positive impact on students\u2019 spatial understanding and 3D comprehension of anatomical structures. <\/span><\/span><\/p>\r\n<p style=\"text-align: justify;\"><span><span lang=\"EN-US\">The objectives of this case study were to identify the context-specific factors in designing AR\/VR-based anatomy instructional materials and to assess the student motivation and engagement to use gamification in their studies. <\/span><\/span><span><span lang=\"EN-US\">The instructional systems design model ADDIE (Molenda, 2003), which <\/span><\/span><span lang=\"EN-US\">is an acronym for\u00a0<i>Analyze, Design, Develop, Implement, and Evaluate<\/i>, <span>was used to develop the instructional materials in this study since it found to ensure the appropriateness of the materials used in an optimal manner to bring the maximum educational outcome.<\/span><\/span><\/p>\r\n<p style=\"text-align: center;\"><span lang=\"EN-GB\"><\/span><strong><span lang=\"EN-GB\">II. METHODS<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-US\">During the study, mixed-method tradition was followed in a Sri Lankan medical faculty from September 2020 to February 2021. Ethics approval was obtained from the Ethics Review Committee of the Postgraduate Institute of Medicine, University of Colombo where the study was exempted from the review process. Purposive sampling was the method adhered recruiting 92 undergraduate medical students and 20 lecturers with the informed consent of the participants. The methodology was phased out according to the ADDIE model. <\/span><\/p>\r\n<p><i><span lang=\"EN-US\"><\/span><\/i><i><span lang=\"EN-US\">A. Analysis<\/span><\/i><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-US\">A qualitative study was conducted using semi-structured interviews with the lecturers. The interviews were informed by the six dimensions of the Hexagonal E-Learning Assessment Model &#8211; HELAM (Ozkan &amp; Koseler, 2009) which consists of students\u2019 attitudes, teachers\u2019 attitudes, technology-enhanced learning, content quality, service quality and supportive factors in designing effective E-learning materials. This phase revealed lecturers\u2019 suggestions to develop AR\/VR contents in terms of graphical user interfaces, modes of navigation, interactivity, and strategies in incorporating modes of gamification into learning materials.<\/span><\/p>\r\n<p><i><span lang=\"EN-US\"><\/span><\/i><i><span lang=\"EN-US\">B. Design<\/span><\/i><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-US\">The results of the analysis phase were used to develop a blueprint of the instructional materials integrating the modes of gamification. These were instrumentalised to enhance the motivation and engagement in developed learning materials. <\/span><\/p>\r\n<p><i><span lang=\"EN-US\"><\/span><\/i><i><span lang=\"EN-US\">C. Development<\/span><\/i><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">An AR\/VR application was developed <\/span><span lang=\"EN-GB\">using <i>Unity<\/i> game engine using 3D anatomy models to project 3D anatomy models over 2D reference images to be used with smart phones and generic VR boxes.<\/span><span lang=\"EN-GB\"><\/span><\/p>\r\n<p><i><span lang=\"EN-GB\"><\/span><\/i><i><span lang=\"EN-GB\">D. Evaluation<\/span><\/i><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-US\">This phase consisted of a quantitative study offered to undergraduate students. The self-administered questionnaire with 40 questions of the type 5-point Likert-scale was used to assess participants\u2019 self-reported perceptions of motivation and engagement in <span>self-directed learning<\/span>. The questionnaire assessed the gamification approach, teaching materials, user interfaces, practicability, physical discomfort, student attitudes on PC-based games, AR\/VR apps. The <\/span><span lang=\"EN-GB\">developed apps were used by the students prior to complete the survey.<\/span><\/p>\r\n<p style=\"text-align: center;\"><span lang=\"EN-GB\"><\/span><strong><span lang=\"EN-GB\">III. RESULTS<\/span><\/strong><\/p>\r\n<p><i><span lang=\"EN-US\"><\/span><\/i><i><span lang=\"EN-US\">A. Qualitative Study<\/span><\/i><i><span lang=\"EN-US\"><\/span><\/i><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-US\">Lecturers expressed their interest in AR\/VR technology with gamification and suggested to link the new AR\/VR contents to the existing Learning Management System as the students already <\/span><span lang=\"EN-US\">have a good engagement with it<\/span><span lang=\"EN-US\">. They highlighted different modes of gamification such as interactive quizzes, animated interactive 3D anatomy models, teleport targets for VR navigation and video clips to enhance interactivity. Furthermore, they emphasized the importance of the quality of the content, reliability of the information technology services and course administration related factors to improve the overall quality of the learning experience and the sustainability of the new approach.<\/span><\/p>\r\n<p><i><span lang=\"EN-GB\"><\/span><\/i><i><span lang=\"EN-US\">B. Quantitative Study<\/span><\/i><i><span lang=\"EN-GB\"><\/span><\/i><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-US\">The results were organized along the dimensions, gamification, teaching materials, user interfaces, practicability, students\u2019 attitudes toward the technology-enhanced learning and AR\/VR apps. The gamification dimension indicated the overall acceptance for the AR\/VR techniques and tools and adapting the technology-enhanced learning in formal medical curricula.\u00a0The highest mean value (4.20 out of the scale ranging from 1 to 5) was observed for the use of the augmented reality app indicating that medical students participated were satisfied with the offered interactivity in the AR\/VR apps. The average satisfaction score for gamification, practicability, physical discomfort, teaching materials, user interfaces, student attitudes on the technology-enhanced game and AR\/VR app were above satisfactory level (score \u2265 4). The student\u2019s satisfaction on the physical discomfort showed the lowest average score compared to the rest of the dimensions. Further to this, the students had lesser variation in the satisfaction score about the dimension attitudes on the technology-enhanced learning (SD 0.41) compared to the other dimensions. The questionnaire included six questions to measure the level of motivation and engagement.\u00a0On average, 88% of the students have expressed their willingness to engage with the AR\/VR learning style and confirmed that the technology-enhanced learning is a beneficial learning style.<\/span><span lang=\"EN-GB\"><\/span><\/p>\r\n<p style=\"text-align: center;\"><span lang=\"EN-GB\"><\/span><strong><span lang=\"EN-GB\">IV. DISCUSSION<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">The study was conducted to identify the measures to improve motivation and engagement in learning anatomy when integrating technology-enhanced interactive learning contents into the undergraduate medical curriculum. The importance of having a systematic approach is necessary when designing instructional content to obtain a better outcome. The use of principles of gamification improved motivation and engagement which is in line with previous studies (Moro et al., 2022). Sustainability of the technology-enhanced learning was a key concern among the lecturers.<\/span><\/p>\r\n<p style=\"text-align: center;\"><strong><span lang=\"EN-GB\">V. <\/span><span lang=\"EN-GB\">CONCLUSION<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">This research attempted to identify the student motivation and engagement towards the gamified anatomy learning with AR\/VR technology. The study provided the insight into context-specific factors in designing interactive learning contents and methods. The ability to deliver an immersive experience in AR\/VR methods helps the student to study anatomy in <\/span><span><span lang=\"EN-US\">self-directed learning <\/span><\/span><span lang=\"EN-GB\">even in situations, such as COVID-19 pandemic and mandatory social distancing, which demands strict remote teaching.<\/span><\/p>\r\n<p align=\"center\"><strong><span lang=\"EN-GB\">Notes on Contributors<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">Dr G.K.M.E. Janaka, MBBS, MSc, MD was involved in reviewing the literature, formulating the methodological framework, designed the gamified AR and VR learning tools and and writing the original draft.<\/span><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">Dr Roshan Hewapathirana, MBBS, MSc, PhD, MIEE was involved in the study by developing the methodological framework, data curation, formal analysis, and editing the original draft.<\/span><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">Professor Karunathailke Indika, MBBS(Col), CTHE (Col), DMedEd (Dundee), MMedEd (Dundee), FHEA (UK), FCGP( SL), FRCP (Edin.), FCME (SL) was involved in the study by conceptualizing the idea, developing the methodological framework, creviewing the manuscript and supervising the overall study. <\/span><\/p>\r\n<p align=\"center\"><strong><span lang=\"EN-GB\">Acknowledgement<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">The authors would like to acknowledge the Head of the Department and the lecturers of the Department of Anatomy, Genetics and Biomedical Informatics, Faculty of Medicine, University of Colombo who supported giving valuable comments and all the students who had volunteered in participating in the study.<\/span><\/p>\r\n<p align=\"center\"><strong><span lang=\"EN-GB\">Funding<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">There are no funding sources to declare.<\/span><\/p>\r\n<p align=\"center\"><strong><span lang=\"EN-GB\">Declaration of Interest<\/span><\/strong><\/p>\r\n<p style=\"text-align: justify;\"><span lang=\"EN-GB\">The authors declare that they have no competing interests. <\/span><\/p>\r\n<p align=\"center\"><strong><span lang=\"EN-GB\">References<\/span><\/strong><\/p>\r\n<p><span lang=\"EN-US\">Karunathilake, I. M., Dissanayake, V. H. W., Yasawardena, S., Abegunawardena, A., Raviraj, S., Wijesinghe, P. S., Anthony, A. A., Wijesinghe, R. A. N. K., Bowatte, S., Wickramaratne, N., Pathirana, K. D., Pilapitiya, S., Edirisinghe, S., Hettiarachchi, D., Kohombange, C., &amp; Olipeliyawa, A. (2020). The new normal of medical education &#8211; Challenges and opportunities. <i>South-East Asian Journal of Medical Education<\/i>, <i>14<\/i>(1), 2. <\/span><span lang=\"EN-US\"><a href=\"https:\/\/doi.org\/10.4038\/seajme.v14i1.241\">https:\/\/doi.org\/10.4038\/seajme.v14i1.241<\/a><\/span><span lang=\"EN-US\"><\/span><\/p>\r\n<p><span lang=\"EN-US\">Molenda, M. (2003). In Search of the Elusive ADDIE Model. <i>Performance Improvement<\/i>, <i>42<\/i>(5), 34\u201337.<\/span><\/p>\r\n<p><span lang=\"EN-US\">Moro, C., Birt, J., Stromberga, Z., Phelps, C., Clark, J., Glasziou, P., &amp; Scott, A. M. (2021). Virtual and augmented reality enhancements to medical and science student physiology and anatomy test performance: A systematic review and meta analysis. <i>Anatomical Sciences Education<\/i>, <i>14<\/i>(3), 368\u2013376. <\/span><span lang=\"EN-US\"><a href=\"https:\/\/doi.org\/10.1002\/ase.2049\">https:\/\/doi.org\/10.1002\/ase.2049<\/a><\/span><span lang=\"EN-US\"><\/span><\/p>\r\n<p><span lang=\"EN-US\">Moro, C., Phelps, C., &amp; Birt, J. (2022). Improving serious games by crowdsourcing feedback from the STEAM online gaming community. <i>The Internet and Higher Education, <\/i>55, Article 100874. <\/span><span lang=\"EN-US\"><a href=\"https:\/\/doi.org\/10.1016\/j.iheduc.2022.100874\">https:\/\/doi.org\/10.1016\/j.iheduc.2022.100874<\/a><\/span><span lang=\"EN-US\"><\/span><\/p>\r\n<p><span lang=\"EN-US\">Ozkan, S., &amp; Koseler, R. (2009). Multi-dimensional students\u2019 evaluation of e-learning systems in the higher education context: An empirical investigation. <i>Computers &amp; Education<\/i>, <i>53<\/i>(4), 1285\u20131296. <\/span><span lang=\"EN-US\"><a href=\"https:\/\/doi.org\/10.1016\/j.compedu.2009.06.011\">https:\/\/doi.org\/10.1016\/j.compedu.2009.06.011<\/a><\/span><span lang=\"EN-US\"><\/span><\/p>\r\n<p><span lang=\"EN-NZ\"><span lang=\"EN-AU\">*<span lang=\"EN-GB\">Janaka Eranda<\/span><br \/>\r\n<span lang=\"EN-GB\">Ministry of Health,<\/span><br \/>\r\n<\/span><\/span><span lang=\"EN-NZ\"><span lang=\"EN-AU\"><span lang=\"EN-GB\">Sri Lanka<\/span><\/span><\/span><span lang=\"EN-NZ\"><span lang=\"EN-AU\"><br \/>\r\n<span lang=\"EN-GB\">+94714747309<\/span><br \/>\r\n<\/span><\/span><span lang=\"EN-NZ\"><span lang=\"EN-AU\"><span lang=\"EN-GB\">Email: erandajanaka1979@gmail.com<\/span><\/span><\/span><\/p>","protected":false},"featured_media":0,"parent":0,"menu_order":11,"template":"","issues_category":[18],"archive_category":[],"issue_type":[25],"volume_category":[61875],"class_list":["post-71964","issues","type-issues","status-publish","hentry","issues_category-case-study","issue_type-past-issue","volume_category-volume-8-number-1-january-2023"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study - The Asia Pacific Scholar<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study - The Asia Pacific Scholar\" \/>\n<meta property=\"og:description\" content=\"Submitted: 27 July 2022 Accepted: 21 September 2022 Published online: 3 January, TAPS 2023, 8(1), 61-63 https:\/\/doi.org\/10.29060\/TAPS.2023-8-1\/CS2852 Janaka Eranda1, Hewapathirana Roshan2 &amp; Karunathilake Indika3 1Ministry of Health, Sri Lanka; 2Department of Anatomy, Genetics and Biomedical Informatics, Faculty of Medicine, University of Colombo, Sri Lanka; 3Department of Medical Education, Faculty of Medicine, University of Colombo, Sri [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/\" \/>\n<meta property=\"og:site_name\" content=\"The Asia Pacific Scholar\" \/>\n<meta property=\"article:modified_time\" content=\"2023-04-04T00:16:26+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/\",\"url\":\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/\",\"name\":\"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study - The Asia Pacific Scholar\",\"isPartOf\":{\"@id\":\"https:\/\/medicine.nus.edu.sg\/taps\/#website\"},\"datePublished\":\"2022-12-20T00:33:00+00:00\",\"dateModified\":\"2023-04-04T00:16:26+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/medicine.nus.edu.sg\/taps\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/medicine.nus.edu.sg\/taps\/#website\",\"url\":\"https:\/\/medicine.nus.edu.sg\/taps\/\",\"name\":\"The Asia Pacific Scholar\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/medicine.nus.edu.sg\/taps\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study - The Asia Pacific Scholar","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/","og_locale":"en_US","og_type":"article","og_title":"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study - The Asia Pacific Scholar","og_description":"Submitted: 27 July 2022 Accepted: 21 September 2022 Published online: 3 January, TAPS 2023, 8(1), 61-63 https:\/\/doi.org\/10.29060\/TAPS.2023-8-1\/CS2852 Janaka Eranda1, Hewapathirana Roshan2 &amp; Karunathilake Indika3 1Ministry of Health, Sri Lanka; 2Department of Anatomy, Genetics and Biomedical Informatics, Faculty of Medicine, University of Colombo, Sri Lanka; 3Department of Medical Education, Faculty of Medicine, University of Colombo, Sri [&hellip;]","og_url":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/","og_site_name":"The Asia Pacific Scholar","article_modified_time":"2023-04-04T00:16:26+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"7 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/","url":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/","name":"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study - The Asia Pacific Scholar","isPartOf":{"@id":"https:\/\/medicine.nus.edu.sg\/taps\/#website"},"datePublished":"2022-12-20T00:33:00+00:00","dateModified":"2023-04-04T00:16:26+00:00","breadcrumb":{"@id":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/medicine.nus.edu.sg\/taps\/issues\/student-and-lecturer-perceptions-of-augmented-and-virtual-reality-in-anatomy-a-sri-lankan-case-study\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/medicine.nus.edu.sg\/taps\/"},{"@type":"ListItem","position":2,"name":"Student and lecturer perceptions of augmented and virtual reality in anatomy: A Sri Lankan case study"}]},{"@type":"WebSite","@id":"https:\/\/medicine.nus.edu.sg\/taps\/#website","url":"https:\/\/medicine.nus.edu.sg\/taps\/","name":"The Asia Pacific Scholar","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/medicine.nus.edu.sg\/taps\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/issues\/71964","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/issues"}],"about":[{"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/types\/issues"}],"wp:attachment":[{"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/media?parent=71964"}],"wp:term":[{"taxonomy":"issues_category","embeddable":true,"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/issues_category?post=71964"},{"taxonomy":"archive_category","embeddable":true,"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/archive_category?post=71964"},{"taxonomy":"issue_type","embeddable":true,"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/issue_type?post=71964"},{"taxonomy":"volume_category","embeddable":true,"href":"https:\/\/medicine.nus.edu.sg\/taps\/wp-json\/wp\/v2\/volume_category?post=71964"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}